refactored so that both benevolent and aggressive strategies implement their own advanceOrder because I thought it was more appropriate than having making choices based on the strategy ...
Added the random player so that we can test with a "smart" player; we can remove it from the submission ...
refactored so that both benevolent and aggressive strategies implement their own advanceOrder because I thought it was more appropriate than having making choices based on the strategy ...
Added the random player so that we can test with a "smart" player; we can remove it from the submission ...