Closed SlimeVRX closed 2 years ago
Hi @vivi90
I want to tell you about the research I'm working on. Research on posture estimation from 6 sensors. After releasing the V1 version based on the TransPose article, now I have released the V2 version based on the PIP article, with many improvements, and smoother motion.
This is my latest test in Unity
Link 1: https://drive.google.com/file/d/1ZTnN37yazS60ipiwx6R2VwaiZ3wDMCw9/view Link 2: https://drive.google.com/file/d/19UHiG1n5cqElEofuXWPYcXClD5GKmPqG/view
Data is processed in Python and then sent through Unity using Socket library The position of 24 skeletons is transferred to the Unity-chan model
Currently, I want to create a plug-in to send skeleton data from Python to Metahuman, can you help me? I am familiar with Python language I'm not familiar with Unreal, I started learning how to use Unreal I can send Python and Unity code for your reference.
Please help me!
Best regards,
Tin Nguyen Thanh
Hi @vivi90 I transfer data from Python to Unreal, here is the video. Thanks a lot Video: https://drive.google.com/file/d/1Z1MuacdF-hRbXLZxwUz5q2VpDhdEbHsJ/view Models in order are Metahuman, SMPL, FBX
@SlimeVRX
Video: https://drive.google.com/file/d/1Z1MuacdF-hRbXLZxwUz5q2VpDhdEbHsJ/view
Nice. This motions seems to be fluent, but the overlay says 2 FPS?
PS: Sorry for editing your comment by accident xD
Hi @vivi90
I want to thank you very much. The hardest part of the job is sending Python test data to Vseeface using the VMC Protocol. I used your code.
Do you know any way to send data directly from Python to Unreal? (do not use VseeFace)
Best regards,
Tin Nguyen Thanh
@SlimeVRX
Do you know any way to send data directly from Python to Unreal? (do not use VseeFace)
See: https://codeberg.org/vivi90/python-vmcp/issues/2#issuecomment-663820
Sorry @vivi90
I just now read your response on codeberg.org. I will reply on that page.
Hi @vivi90
VMCP worked, see more on codeberg.org
Hi @vivi90
I was able to pass the SMPL skeleton data into Unreal. I want to continue hand data transmission. Can you help me develop?
I created an issue here: https://codeberg.org/vivi90/python-vmcp/issues/4
Hi @vivi90
I want to thank you very much. The hardest part of the job is sending Python test data to Vseeface using the VMC Protocol. I used your code.
Do you know any way to send data directly from Python to Unreal? (do not use VseeFace)
Best regards,
Tin Nguyen Thanh
I tried to use vmcps project and VMC4UE plug-in to drive a character, but this problem occurred. What should I do? I think it might be Bone Position Synchronize, but I could not find this option in UE. What should I do and look forward to your reply
Yes, I also got the same error. The workaround is that you need to retarget motion to another character, the retargeted character will not fail
Yes, I also got the same error. The workaround is that you need to retarget motion to another character, the retargeted character will not fail
I don't understand what you mean. Could you explain how to solve it,Thank you very much for your reply,
for use VMC4UE i using unity get VMC4UEVRMMapping , like this video https://www.youtube.com/watch?v=2h2wkowg0oA
So you said to change the role, I don't quite understand how to operate, can you give me the implementation details or pictures
Yes, You do right.
You need to retarget from the current character to another character. (current characte is error, another character is not error)
You can see retargeting from character to character here
Yes, You do right.
You need to retarget from the current character to another character. (current characte is error, another character is not error)
You can see retargeting from character to character here
The video I refer(https://www.youtube.com/watch?v=2h2wkowg0oA) to also works like this, and the result is wrong. i use this projct(https://codeberg.org/vivi90/vmcps not use other project(https://codeberg.org/vivi90/python-vmcp)) get data
I use VSeeFace get date it‘s ok,when use vmcps get data have this error,(You need to retarget from the current character to another character) i think i have do it Select the correct mesh for Mapping matching here
I use VSeeFace get date it‘s ok,when use vmcps get data have this error,(You need to retarget from the current character to another character) i think i have do it Select the correct mesh for Mapping matching here
Thanks for your solution 👍 May you please also add an english screenshot? Since your Unreal UI is in chinese and i want to add some notes to the readme to help also other users.
- if bev can be used to get data (instead of romp)
Should work with some small modifications. You are free to edit the code.
- and can multiple drivers be used (more than one person drives)
If you mean tracking of multiple persons: Yes, romp does support this. But the VMC protocol not. To do this, you require multiple VMC protocol channels. My vmcp package supports this. The vmcps example script supports this also with some small modifications. But it depends on the implementation of your used Unity/Unreal plugin. Not tested yet.
- can multiple drivers be used (more than one person drives).
I am also interested in this, is it possible? multi-input for multi-character
- can multiple drivers be used (more than one person drives).
I am also interested in this, is it possible? multi-input for multi-character
HI , Can you tell me about your implementation process in detail? I am still stuck on this question
@zhanghongyong123456 Sorry for editing your comment 🥺 Was an mistake, while writing on my mobile phone.
@zhanghongyong123456 @SlimeVRX
- if bev can be used to get data (instead of romp)
Should work with some small modifications. You are free to edit the code.
- and can multiple drivers be used (more than one person drives)
If you mean tracking of multiple persons: Yes, romp does support this. But the VMC protocol not. To do this, you require multiple VMC protocol channels. My vmcp package supports this. The vmcps example script supports this also with some small modifications. But it depends on the implementation of your used Unity/Unreal plugin. Not tested yet.
@zhanghongyong123456 Sorry for editing your comment 🥺 Was an mistake, while writing on my mobile phone.
@zhanghongyong123456 @SlimeVRX
- if bev can be used to get data (instead of romp)
Should work with some small modifications. You are free to edit the code.
- and can multiple drivers be used (more than one person drives)
If you mean tracking of multiple persons: Yes, romp does support this. But the VMC protocol not. To do this, you require multiple VMC protocol channels. My vmcp package supports this. The vmcps example script supports this also with some small modifications. But it depends on the implementation of your used Unity/Unreal plugin. Not tested yet.
OK thank you ,When I implement the UE project, I will write a UE related process for your readme file
Yes, You do right.
You need to retarget from the current character to another character. (current characte is error, another character is not error)
You can see retargeting from character to character here
i use yours video, VSeeFace can use,but use vmcp have error,Look forward to your help, thank you
You need to watch the next video tutorial 02 -> 03. Here
Follow the instructions of this video, retarget motion from Vroid model to Metahuman, the Vroid model will fail, but the Metahuman model will not fail.
You need to watch the next video tutorial 02 -> 03. Here
Follow the instructions of this video, retarget motion from Vroid model to Metahuman, the Vroid model will fail, but the Metahuman model will not fail.
Instead of matahuman, how do you get VRMMapping,
Your VMC4UE is working correctly, please skip it!
Continue with Retarget, Retarget motion from Vroid to Metahuman (or another character)
Metahuman (or another character) will work
Your VMC4UE is working correctly, please skip it!
Continue with Retarget, Retarget motion from Vroid to Metahuman (or another character)
Metahuman (or another character) will work The replacement of matahuman is still wrong, I think it is the problem of data mismatch, but I do not know how to modify it
Are you sure to follow video tutorial 03? Retarget motion from Vroid to Metahuman
Are you sure to follow video tutorial 03? Retarget motion from Vroid to Metahuman
It is according to this operation, I use VSeeFace is working, switch to vmcp there is an error,
Are you sure to follow video tutorial 03? Retarget motion from Vroid to Metahuman
It is according to this operation, I use VSeeFace is working, switch to vmcp there is an error, Can you help me remotely? I've been stuck here for a long time
Can you show me your skeleton retarget 2 mapping file? I want to see if retarget has any errors?
Like image
Can you show me your skeleton retarget 2 mapping file? I want to see if retarget has any errors?
can you download todesk to Control my computer , My ID 643391818 password: 008763
ok
ok
thank you very much
Please check again anydesk, I don't find your computer
Please check again anydesk, I don't find your computer
小四邀请您进行远程控制 ToDesk设备代码:643 391 818 临时密码:008763 点击链接直接进行远程控制: https://wechat.todesk.com/invite-page?id=5rLAe4CEL1Y5DZlaNfjD-
Sorry, I don't connect
Sorry, I confused todesk and anydesk
Sorry, I don't connect
Maybe it's a regional issue, and my colleagues can connect
Sorry, I don't have number phone China to verify ToDesk
Sorry, I don't have number phone China to verify ToDesk
Do you have any other ways to help me,can you give me your test project
Like image
Please check again
Like image
Please check again
it‘s ok, can you upload a UE test project on your github
You can connect with my friend in China, I hope he can help you
You can connect with my friend in China, I hope he can help you
OK,you have QQ ? Maybe remotely via QQ
I have WeChat
I use VSeeFace get date it‘s ok,when use vmcps get data have this error,(You need to retarget from the current character to another character) i think i have do it Select the correct mesh for Mapping matching here
Thanks for your solution 👍 May you please also add an english screenshot? Since your Unreal UI is in chinese and i want to add some notes to the readme to help also other users.
Implement UE-driven MetaHuman step process, here, you can see what needs to be modified https://codeberg.org/vivi90/vmcps/issues/3
Nice work!
Nice work! thank you very much for your help, But there are a few problems: 1) fps is very low, how to improve it, 2) how to replace the romp model with the bev model; 3. How to deal with multiple people
If you mean tracking of multiple persons:
Yes, romp does support this.
But the VMC protocol not.
To do this, you require multiple VMC protocol channels.
My vmcp package supports this.
The vmcps example script supports this also with some small modifications.
But it depends on the implementation of your used Unity/Unreal plugin.
Not tested yet.
Hello @vivi90
I read your comment
Link: https://github.com/Arthur151/ROMP/issues/172#issuecomment-1214918118
I need driving characters in Unreal Engine
Can you support me?
Thank you very much!
Best regards,
Tin Nguyen Thanh