[ ] Integrate leaderboard for cyber house to the overall leaderboard (50% done)
[ ] NEW IDEA/Feature: Create a key system to better integrate cyber games with fight game
If a user plays a certain number of cyber games --> keys are unlocked on the home page map that can be collected --> these keys can give the users character powerups to use in the fights (skip a question, get a hint, etc)
The Plan
Requirements:
[ ] A tracking system for cyber game plays.
[ ] A key collection system on the home page map.
[ ] A mechanism to convert keys into power-ups for use in the fighting game.
Game Data Integration:
[x] Ensure that both the cyber games and fighting game share a common user database.
[ ] Implement a tracking mechanism to record the number of cyber games played by each user.
Key System:
[ ] Create a key collection interface on the home page map.
[ ] Define conditions for key unlocking (e.g., number of games played).
[ ] Design the key as a collectible item that appears on the map.
Power-Up Mechanism:
[ ] Define the power-ups (e.g., skip a question, get a hint).
[ ] Implement a system to redeem keys for power-ups in the fighting game.
Database Schema:
[ ] Add a games_played field to the user database to track the number of cyber games played.
[ ] Add a keys_collected field to track the number of keys a user has.
Tasks
The Plan
Requirements:
[ ] A mechanism to convert keys into power-ups for use in the fighting game.
Game Data Integration:
Key System:
Power-Up Mechanism:
Database Schema:
games_played
field to the user database to track the number of cyber games played.keys_collected
field to track the number of keys a user has.