Closed opengamer29 closed 2 years ago
A good example is when a store reduces event and produce two effects. With the current implementation, only one will be processed. I believe that we don't need to use postSingle for effects.
postSingle
A good example is when a store reduces event and produce two effects. With the current implementation, only one will be processed. I believe that we don't need to use
postSingle
for effects.