This is a bug that slipped in the last release. When decimating objects in Blender, they are left with l lines in the .obj that are out of place, making the loader attempt to put two kinds of geometries in the same object. This works around that bug by simply ignoring the l lines altogether, like the previous version of the loader did.
Here is an OBJ in a ZIP that has this problem. Very possibly a problem in Blender. The l lines shouldn't be going into the same geometry as the v lines? dikart3.obj.zip
This is a bug that slipped in the last release. When decimating objects in Blender, they are left with
l
lines in the .obj that are out of place, making the loader attempt to put two kinds of geometries in the same object. This works around that bug by simply ignoring thel
lines altogether, like the previous version of the loader did.