We need either a screenspace camera or a perspective camera.
Even if a user is doing only VR, then a non-headtracking camera is used many times for overlay effects and static layers/cards you display for the user.
If you have some good workarounds for this using the VR camera, then that works too.
We need either a screenspace camera or a perspective camera.
Even if a user is doing only VR, then a non-headtracking camera is used many times for overlay effects and static layers/cards you display for the user.
If you have some good workarounds for this using the VR camera, then that works too.