vjodar / gauntlet

OSRS Gauntlet Demake in 2d
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Combat and drop rate balance #14

Closed vjodar closed 2 years ago

vjodar commented 2 years ago

Tweak all tiers of weapon damage for all enemies. Currently lower tier enemies die last a reasonable amount, but demi bosses should last a bit longer so as to make the player deal with the special attacks. Also, damage should increase not only as weapon is upgraded, but also as armor is upgraded. Will need to tweak damage of enemies to player as well.

Time limit is 10 minutes, drop rates should be such that getting all fully upgraded weapons and armor along with a generous amount of supplies should be barely possible only if you know exactly what you're doing. Players should generally be forced to sacrifice armor or supplies in order to make the time limit.

vjodar commented 2 years ago

As of commit #101, the player and all enemies have their initial attack values, however these would probably need tweaking after some testing (especially for the damage resistances of armor pieces).

vjodar commented 2 years ago

One more addition to add to combat balance is the inclusion of mana drain rate modifications for weapons and armor pieces. Higher tier weapons and armor would mean a slower decrease in the rate at which using protection magics drains the player's mana, thus the player would need to gather and consume less potions (which would also affect mushroom and/or potion drop rates or the potion's mana restore value)

vjodar commented 2 years ago

As of commit #101, mana now drains when protection magics are activated. Drain rate is affected by armor. Current drain rates:

vjodar commented 2 years ago

As of commit #129, "general combat re-balance", base mana drain rate have been reduced and armor gives less magic bonus. Current drain rates:

To counteract this, mushrooms have been removed from the t1 enemies drop table, forcing the player to find more fungi or fight t2 or t3 enemies.

After much test runs, I think the drop rates are in a decent spot for now. After the beta release, I hope to get more feedback about drop rates and will rebalance if necessary.

Currently, T3 armor allows for needing no fish or potions during the boss battle while also allowing for one or two mistakes. If this turns out to be the best strategy and players end up going for T3 armor and ignoring fish or potions during every run, I might have to increase the amount of crafting components needed for T3 armor. But for now I'm fairly satisfied, so I'll close the issue.