Closed vjodar closed 2 years ago
Currently, sprites get pulled from disk when a room is loaded during a playthrough. All sprites should be written to memory when the game first boots, customarily through a load() function.
Closed with commit #41: "ResourceNode sprites now load at startup"
Currently, sprites get pulled from disk when a room is loaded during a playthrough. All sprites should be written to memory when the game first boots, customarily through a load() function.