Closed Darker closed 9 years ago
Hi, which BWMirror version are you using?
I was unable to replicate this (ie, my game always printed the END!) on BWMirror 2.2, waited until AI won.
I'm sorry. I didn't properly override the onEnd method. It has 1 boolean parameter which I omitted. Not it works as it's supposed to.
No matter how the game ends, the binaries do detect it:
But the on end callback got never called: