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vkoskiv
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c-ray
c-ray is a small, simple path tracer written in C
MIT License
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Disable assertions for release builds
#64
vkoskiv
closed
4 years ago
1
Implement volumetric rendering
#63
vkoskiv
opened
4 years ago
0
Handle OBJ groups (g) to divide an OBJ to multiple meshes automatically.
#62
vkoskiv
opened
4 years ago
0
Implement specular maps
#61
vkoskiv
opened
4 years ago
0
Fix normal maps implementation.
#60
vkoskiv
opened
4 years ago
0
Glass material does not work with meshes
#59
vkoskiv
closed
4 years ago
0
Implement spectral rendering
#58
vkoskiv
opened
4 years ago
0
Implement stratified sampling
#57
vkoskiv
opened
4 years ago
0
Aperture should be in f-stops instead of units of radius.
#56
vkoskiv
closed
4 years ago
1
Dev
#55
vkoskiv
closed
4 years ago
0
Merge dev into Master
#54
vkoskiv
closed
4 years ago
0
Merge big rework into dev
#53
vkoskiv
closed
4 years ago
0
Merge dev to master, changes for 0.6.2
#52
vkoskiv
closed
4 years ago
0
Dev
#51
vkoskiv
closed
4 years ago
0
Implement a better camera model
#50
vkoskiv
closed
4 years ago
1
Implement DOF for camera
#49
vkoskiv
closed
4 years ago
1
Added back texturing, setup new test scene. Fixed probability of spec…
#48
saidm00
closed
4 years ago
0
Changed material system and path tracer algorithm
#47
saidm00
closed
5 years ago
0
Cleared material files. Added generic material struct and BSDF abstra…
#46
saidm00
closed
5 years ago
0
The shading sucks!
#45
saidm00
closed
5 years ago
0
Implement instancing
#44
vkoskiv
closed
4 years ago
2
transformMesh() crashes on PowerPC 7xx series.
#43
vkoskiv
closed
5 years ago
0
Terrible performance on Linux
#42
vkoskiv
closed
5 years ago
2
use rand_r instead of rand for multithreading purposes
#41
cmsimike
closed
5 years ago
1
Refactor renderer
#40
vkoskiv
closed
6 years ago
0
Update cmake to build windows too
#39
TyrenDe
closed
6 years ago
0
Rework materials
#38
vkoskiv
closed
6 years ago
0
old rayTrace() not working anymore
#37
vkoskiv
closed
6 years ago
0
several missing obj and "unknown command" in "scene.json"
#36
novelistparty
closed
5 years ago
2
the xcode project won't build by default bc of missing file "logo.c"
#35
novelistparty
closed
6 years ago
1
Implement gamma correction
#34
vkoskiv
closed
6 years ago
0
Implement a JSON scene parser
#33
vkoskiv
closed
6 years ago
2
Fixes to new Renderer.
#32
saidm00
closed
6 years ago
0
k-d tree subdivide end condition calculation is O(n^2)
#31
vkoskiv
closed
5 years ago
0
BMP file saving is broken
#30
vkoskiv
closed
6 years ago
0
File output dir is hard-coded
#29
vkoskiv
closed
7 years ago
0
Put lightRay into it's own header
#28
TyrenDe
closed
7 years ago
1
Break up transforms.h into two different files with only relevant structs.
#27
TyrenDe
closed
7 years ago
1
rayIntersectsWithSphereFast seems like a feature of lightRay, not sphere
#26
TyrenDe
closed
5 years ago
1
Fix nesting in polyFromObj
#25
TyrenDe
closed
7 years ago
0
Move renderTile to it's own header.
#24
TyrenDe
closed
6 years ago
1
Move threadInfo to it's own header.
#23
TyrenDe
closed
5 years ago
1
Don't use: #pragma mark Helper funcs
#22
TyrenDe
closed
7 years ago
0
Remove void test_list() from list.h (unused)
#21
TyrenDe
closed
7 years ago
1
Consider: Refactor where writeImage doesn't depend on the scene
#20
TyrenDe
closed
7 years ago
0
filehandler.h has old style enums, convert to new and move to shared location
#19
TyrenDe
closed
7 years ago
0
errorhandler.h has old style enums, convert to new style
#18
TyrenDe
closed
7 years ago
0
Move the material struct to it's own header
#17
TyrenDe
closed
7 years ago
0
calculateUVW doesn't exist anywhere
#16
TyrenDe
closed
7 years ago
0
Move all enums into includes.h directly
#15
TyrenDe
closed
5 years ago
1
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