This removes EguiRenderToTextureNode and incorporates all the (mostly duplicated) code into EguiNode.
Now users can also customize load_op for "render to image" nodes via the EguiRenderToImage::load_op, in case users want to render the UI on top of existing pixels.
This removes
EguiRenderToTextureNode
and incorporates all the (mostly duplicated) code intoEguiNode
.Now users can also customize
load_op
for "render to image" nodes via theEguiRenderToImage::load_op
, in case users want to render the UI on top of existing pixels.