Closed MateusValasquesIOB closed 7 months ago
what do you mean by "reflection in glass window"? if you see a full reflection, then its detected as a different person than primary and you should set maximum number of detected people - for example, 1. regarding glasses, its a known problem - and honestly i didn't put too much time into solving it since entire concept of person identification is a value add here, its not a primary functionality..
moving this to discussions as its not really a product issue as such.
Issue Description We are having some issues regarding reflections in glass windows and glasses, do you have some suggestions in how we could approach this problem and improve identification?
Even though the person was registered with the incorporation, without reflections and without glasses, the lib still incorrectly identified the person;
Steps to Reproduce When trying to identify someone close to a glass window or that is using glasses, the identification fails, mismatching the person with another person; Expected Behavior It is expected that glasses interfere with the process, but it was unexpected that glass windows wouldn't. Environment
js
,esm
,esm-nobundle
)? esmDiagnostics
Additional
humanConfig = { debug: false, modelBasePath: '../assets/models/', filter: { enabled: true, equalization: true, flip: false, width: 0 }, face: { enabled: true, detector: { rotation: true, maxDetected: 100, minConfidence: 0.6, return: true, mask: false }, iris: { enabled: true }, description: { enabled: true }, // default model for face descriptor extraction is faceres
mesh: { enabled: true }, emotion: { enabled: false }, antispoof: { enabled: true }, liveness: { enabled: true }, }, body: { enabled: false }, hand: { enabled: false }, object: { enabled: false }, gesture: { enabled: true }, segmentation: { enabled: false }, };
package.json