vlang / sdl

Official SDL2 bindings for V
https://vlang.io
MIT License
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sdl crashes at runtime when used with V's garbage collector #744

Open larpon opened 5 months ago

larpon commented 5 months ago

In some cases, with some versions of SDL2, on some different distributions and platforms SDL2 crashes at runtime if applications are built using V's default garbage collector.

Currently, especially the tVintris example is known to cause different kind of crashes on different systems.

A, relatively simple, example MRE that crashes on my system (EndeavourOS, rolling, Arch based SDL v2.30.3 vlang/sdl branch 2.30.0):

module main

import sdl

struct Data1 {
mut:
    a int
}

fn main() {
    mut data1 := []&Data1{cap: 200}
    for i in 0 .. 200 {
        data1 << &Data1{
            a: i
        }
    }

    sdl.init(sdl.init_video)
    window := sdl.create_window('Hello SDL2'.str, 300, 300, 500, 300, 0)
    renderer := sdl.create_renderer(window, -1, u32(sdl.RendererFlags.accelerated) | u32(sdl.RendererFlags.presentvsync))

    mut should_close := false
    mut ticks := 0
    for {
        ticks++
        evt := sdl.Event{}
        for 0 < sdl.poll_event(&evt) {
            match evt.@type {
                .quit { should_close = true }
                else {}
            }
        }

        data1[0].a = ticks
        data1.delete(10)
        data1 << &Data1{
            a: ticks
        }

        println('ticks: ${ticks}')
        if should_close || ticks == 1000 {
            break
        }

        sdl.set_render_draw_color(renderer, 255, 55, 55, 255)
        sdl.render_clear(renderer)
        sdl.render_present(renderer)
    }
    println('Exiting. If this was compiled without `-d sdl_memory_no_gc`, an invalid memory access error should occur')

    sdl.destroy_renderer(renderer)
    sdl.destroy_window(window)
    sdl.quit()
}

We have introduced the compiletime flag: -d sdl_memory_no_gc to mitigate the problem. Usage of this flag also means that the user will have to manage SDL's memory manually by utilizing SDL2's destroy/sdl.free/1 functions.

The output when crashing is often similar to this:

main__main: RUNTIME ERROR: invalid memory access
spytheman commented 5 months ago

For me, on Ubuntu 20.04 and SDL 2.0.10, the example above compiles and runs cleanly, but v run ~/.vmodules/sdl/examples/tvintris/ exhibits a probably similar crash.

With v -d sdl_memory_no_gc run ~/.vmodules/sdl/examples/tvintris/ everything works without a crash.

spytheman commented 5 months ago

On Arch, with sdl2-2.30.3, it crashes for both the example in the issue, and with tvintris reliably.