I wanted to use this plugin with AssetMode::Processed with PluginMode::ReplaceDefault so I made these minimal changes to get it to work.
The default asset folder is selected based on whether an imported_assets folder exists or not. Ideally it would be selected whether AssetMode::Processed is set but I don't think can be known at compile time.
I wanted to use this plugin with
AssetMode::Processed
withPluginMode::ReplaceDefault
so I made these minimal changes to get it to work.The default asset folder is selected based on whether an
imported_assets
folder exists or not. Ideally it would be selected whetherAssetMode::Processed
is set but I don't think can be known at compile time.