Red, White, Black, and Pale damage effects to indicate what damage a abnormality is taking.
The effects are placed in their own DMI for now to avoid conflicts during testing.
Im not sure how i feel about two of them being on the same sprite i might reduce it to one.
About The Pull Request
Red, White, Black, and Pale damage effects to indicate what damage a abnormality is taking. The effects are placed in their own DMI for now to avoid conflicts during testing. Im not sure how i feel about two of them being on the same sprite i might reduce it to one.
https://github.com/vlggms/lobotomy-corp13/assets/109536843/ebf4783b-9bcb-4e3e-a111-1bf86daa0b84
//Carbon Damage Effect Update
https://github.com/vlggms/lobotomy-corp13/assets/109536843/af3c11d9-1148-4d01-8b42-fc5b5b20bd50
https://github.com/vlggms/lobotomy-corp13/assets/109536843/4185d3ad-5801-49d0-b781-ae2fc0cfd506
Why It's Good For The Game
Was requested by Kirie. She seemed to have plans for it. Otherwise its kind of a quality of life thing.
Changelog
:cl: add: damage effects add: lc13_coloreffect.dmi tweak: hostile.dm /:cl: