Makes chairs add their pixel_x and pixel_y values to you when buckling, and removes them when unbuckling. Makes them correctly show your sprite even when mappers shift them
Fixes a var being overriden on post_unbuckle() on chairs
Removes randomly unbuckleable chairs from all maps
Removes purposefully unbuckleable chairs from all maps
Why It's Good For The Game
Makes chairs add their pixel_x and pixel_y values to you when buckling, and removes them when unbuckling. Makes them correctly show your sprite even when mappers shift them
Moar flavor is always good, this encurages it.
Fixes a var being overriden on post_unbuckle() on chairs
I dunno, TG moment or something. Noticed it as i needed it
Removes randomly unbuckleable chairs from all maps
I have no idea why some random chairs were just unbuckleable, regex fixes all
Removes purposefully unbuckleable chairs from all maps
Now that characters sprites shift with the chairs, there's no reason to have them be blocking buckling anymore
Changelog
:cl:
fix: fixes mappers making chairs unbuckleable (a well known bug)
/:cl:
About The Pull Request
Why It's Good For The Game
Makes chairs add their pixel_x and pixel_y values to you when buckling, and removes them when unbuckling. Makes them correctly show your sprite even when mappers shift them
Fixes a var being overriden on post_unbuckle() on chairs
Removes randomly unbuckleable chairs from all maps
Removes purposefully unbuckleable chairs from all maps
Changelog
:cl: fix: fixes mappers making chairs unbuckleable (a well known bug) /:cl: