Description:
#ifdef SMOKINGUNS
if(cg.snap->ps.persistant[PERS_TEAM] >= TEAM_SPECTATOR ||
cg.snap->ps.stats[STAT_HEALTH] <= 0)
cg.zoomed = qfalse;
#endif
@CG_CalcFOV()
To be moved to crosshair drawing with preventing of drawing scope?
The thing is used to prevent player from zooming while he is dead or
spectating.
Both things actually are allowed. During spectate it is like zooming camera
and during death it is just like focusing.
The only thing is that Zoom crosshair must be prevented during zooming when
spectate and died.
Original issue reported on code.google.com by igorpana...@gmail.com on 20 Aug 2009 at 5:02
Original issue reported on code.google.com by
igorpana...@gmail.com
on 20 Aug 2009 at 5:02