vloup / sgfork

Automatically exported from code.google.com/p/sgfork
GNU General Public License v2.0
0 stars 1 forks source link

Blood on the screen #58

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Overall description of the new feature:
At the moment blood on the screen (when player gets shot) is painted via 
entities.
It has to be done via shader on whole screen in 2D section. It is faster and 
cleaner.

Variables to control the new feature:
None

Original issue reported on code.google.com by igorpana...@gmail.com on 9 Sep 2009 at 10:14

GoogleCodeExporter commented 9 years ago
To be checked in this issue too:
CG_DamageBlendBlob

To remove: "shake" the view
Players Bleed function.. It is shacking view instead!
To make CG_ShakeViewOnHit?

Original comment by igorpana...@gmail.com on 3 Apr 2010 at 7:10