Open GoogleCodeExporter opened 9 years ago
Accepted.
I'll do it after some clean up work will be done.
Original comment by igorpana...@gmail.com
on 21 Aug 2009 at 10:53
i like the solution from Warsow (a q2-engine-based game)
there it is possible to set two crosshairs at the same time with different
sizes and
colors
this makes it possible to combine two crosshairs to get one that you really
like to
play with
e.g. when there's a cross and a circle available as crosshairs, you are able to
combine those two shapes so that you get a red tiny cross in the center, and a
yellow
circle around it
having the possibility to give those crosshairs different transparencies would
be
neat aswell
Original comment by mortijs-...@yahoo.de
on 22 Aug 2009 at 10:53
Will do.
Original comment by igorpana...@gmail.com
on 22 Aug 2009 at 12:31
r35.
Done initial work.
Added 20 crosshairs (the copies for now).
10 for 1st and 10 for 2nd.
The variables:
cg_crosshairDrawFriend;
cg_crosshair1FriendColor;
cg_crosshair1Color;
cg_drawCrosshair1;
cg_crosshair1PickUpPulse;
cg_crosshair1WidthRatio;
cg_crosshair1Transparency;
cg_crosshair2Color;
cg_drawCrosshair2;
cg_crosshair2FriendColor;
cg_crosshair2PickUpPulse;
cg_crosshair2WidthRatio;
cg_crosshair2Transparency;
cg_crosshair1X;
cg_crosshair1Y;
cg_crosshair1Size;
cg_crosshair1Health;
cg_crosshair1HealthColor1;
cg_crosshair1HealthColor2;
cg_crosshair2X;
cg_crosshair2Y;
cg_crosshair2Size;
cg_crosshair2Health;
cg_crosshair2HealthColor1;
cg_crosshair2HealthColor2;
cg_crosshair1OpponentColor
cg_crosshair2OpponentColor
ui_drawCrosshair1;
ui_drawCrosshair2;
Also fixed (with torhu help :)):
// trace through glass
// FIXME: doesn't work through more than one level of glass
if ( trace.surfaceFlags & SURF_GLASS ) {
CG_Trace( &trace, start, vec3_origin, vec3_origin,
end, trace.entityNum, CONTENTS_SOLID|CONTENTS_BODY
);
}
UI is not adapted yet
Original comment by igorpana...@gmail.com
on 23 Aug 2009 at 7:07
cg_crosshair1OpponentColor is doubtable option..
Maybe we should restrict it in g_allowOpponentColor.
Things to add:
crosshair must represent spread (on/off)
(?not my request)crosshair pulse on hit (on/off)
UI support for change crosshairs and theirs colors.
Also to check the two crosshairs code. A lot of stuff is copy-paste for them.
Maybe
there is a way to do it in a shorter way.
Original comment by igorpana...@gmail.com
on 23 Aug 2009 at 7:11
[deleted comment]
Replace:
color[0] = color1[0];
color[1] = color1[1];
color[2] = color1[2];
color[3] = color1[3];
->
Vector4Copy(color1,color);
Blocked by issue 56.
Original comment by igorpana...@gmail.com
on 11 Sep 2009 at 6:05
Fix:
if(cgs.gametype >= GT_TEAM && cg.snap->ps.persistant[PERS_TEAM] <
TEAM_SPECTATOR &&
cgs.clientinfo[trace.entityNum].team == cg.snap-
>ps.persistant[PERS_TEAM]) {
// player is on same team
*changeCrosshairFlags |=
CHANGE_CROSSHAIR_TEAMMATE;
} else {
// player is opponent and alive
if ( cgs.clientinfo[trace.entityNum].infoValid )
*changeCrosshairFlags |= CHANGE_CROSSHAIR_OPPONENT;
}
->
Highlight the opponent only if he is not a spec.
Original comment by igorpana...@gmail.com
on 15 Sep 2009 at 8:10
Original issue reported on code.google.com by
igorpana...@gmail.com
on 21 Aug 2009 at 9:42