Open GoogleCodeExporter opened 9 years ago
Any chance that proxmine from Quake3/QuakeLive could help? We can use some its
code
to do this weapon (dyno+remote detonator).
The hardest thing for the moment is the fuse. Probably to implement correct
fuse
we'll have to import bullet physics first. At the moment the only way I see how
to
implement the fuse is to create a lot of temporary "boxes" entities with sprite
of
fuse for each straight line of fuse. Once its hit - whole fuse "boxes" are
disappeared and only dynamite is remained.
Or we may do some simplified detonator for now and improve it later.
Still there is one more question - why would players use detonator instead of
usual
dyno? The only good possibility I see is to place it around the corner and wait
for
someone to come. Or it will do much more bigger (mean radius) explosion?
Original comment by igorpana...@gmail.com
on 8 Nov 2009 at 8:12
This is definitely a (very) low priority suggestion for future.
The range and/or power of explosion could be greater than the ordinary dynamite
but
the main advantage should be the control of explosion moment (instant with
detonator
or maximum 2 seconds with firing fuse). The detonator could be accessed in the
same
manner as gatling gun.
It could be used by defenders in BR mode to lay an ambush. Eventually it could
be
used ONLY by defenders and/or ONLY in BR mode.
Original comment by dowos...@gmail.com
on 8 Nov 2009 at 11:20
Original issue reported on code.google.com by
dowos...@gmail.com
on 6 Nov 2009 at 8:04Attachments: