vloup / sgfork

Automatically exported from code.google.com/p/sgfork
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Force enemy and team models #8

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Possibility to choose team and enemy models.

Original issue reported on code.google.com by igorpana...@gmail.com on 21 Aug 2009 at 9:43

GoogleCodeExporter commented 9 years ago
Accepted.
I'll do it after some clean up work will be done.

Original comment by igorpana...@gmail.com on 21 Aug 2009 at 10:54

GoogleCodeExporter commented 9 years ago
r30

/cg_enemyModel <wq_male1>
/cg_teamModel <wq_male1>
/cg_forceModelTeamSkin 1/0

enemy/team stuff can use skins as well

Original comment by igorpana...@gmail.com on 22 Aug 2009 at 11:37

GoogleCodeExporter commented 9 years ago
Fixed at r30.

Original comment by igorpana...@gmail.com on 23 Aug 2009 at 6:45

GoogleCodeExporter commented 9 years ago
i had a look at the cvar-list again (using 1.1 from 30. April btw) and found a 
couple
of team/enemymodel-alike-settings:
<moRtem>  U  A   team_model "wq_male1"
<moRtem>     A   ui_teamskinred "male1/default"
<moRtem>     A   ui_teamskinblue "male1/default"
<moRtem>     A   ui_teammodelred "male1/default"
<moRtem>     A   ui_teammodelblue "male1/virginian"
<moRtem>     A   g_teammodelred "male1/default"
<moRtem>     A   g_teammodelblue "male1/default"

anyone knows what they are used for and if they are needed / can be merged?

Original comment by mortijs-...@yahoo.de on 23 Aug 2009 at 8:59

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
So, some tests to be performed.
Looks like not everyone got the idea how the thing is working now.
Feel free to test it and propose new requests concerning this feature here.

Original comment by igorpana...@gmail.com on 30 Dec 2009 at 7:06