Closed GoogleCodeExporter closed 9 years ago
Accepted.
I'll do it after some clean up work will be done.
Original comment by igorpana...@gmail.com
on 21 Aug 2009 at 10:54
r30
/cg_enemyModel <wq_male1>
/cg_teamModel <wq_male1>
/cg_forceModelTeamSkin 1/0
enemy/team stuff can use skins as well
Original comment by igorpana...@gmail.com
on 22 Aug 2009 at 11:37
Fixed at r30.
Original comment by igorpana...@gmail.com
on 23 Aug 2009 at 6:45
i had a look at the cvar-list again (using 1.1 from 30. April btw) and found a
couple
of team/enemymodel-alike-settings:
<moRtem> U A team_model "wq_male1"
<moRtem> A ui_teamskinred "male1/default"
<moRtem> A ui_teamskinblue "male1/default"
<moRtem> A ui_teammodelred "male1/default"
<moRtem> A ui_teammodelblue "male1/virginian"
<moRtem> A g_teammodelred "male1/default"
<moRtem> A g_teammodelblue "male1/default"
anyone knows what they are used for and if they are needed / can be merged?
Original comment by mortijs-...@yahoo.de
on 23 Aug 2009 at 8:59
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So, some tests to be performed.
Looks like not everyone got the idea how the thing is working now.
Feel free to test it and propose new requests concerning this feature here.
Original comment by igorpana...@gmail.com
on 30 Dec 2009 at 7:06
Original issue reported on code.google.com by
igorpana...@gmail.com
on 21 Aug 2009 at 9:43