Closed WrathfulSpatula closed 5 years ago
Mesh colliders were not properly updating with compute shaders. This has been corrected.
The RelativisticObject FixedUpdate() method was a mess, and it has been restructured for readability, indentation depth, and reduced conditional complexity.
Mesh colliders were not properly updating with compute shaders. This has been corrected.
The RelativisticObject FixedUpdate() method was a mess, and it has been restructured for readability, indentation depth, and reduced conditional complexity.