vm6502q / OpenRelativity

An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
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Debug mesh colliders and refactor RelativisticObject FixedUpdate() #12

Closed WrathfulSpatula closed 5 years ago

WrathfulSpatula commented 5 years ago

Mesh colliders were not properly updating with compute shaders. This has been corrected.

The RelativisticObject FixedUpdate() method was a mess, and it has been restructured for readability, indentation depth, and reduced conditional complexity.