vm6502q / OpenRelativity

An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
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Voxel Collider Debugging #15

Closed WrathfulSpatula closed 5 years ago

WrathfulSpatula commented 5 years ago

There was a noticeable difference between shader outputs and CPU WorldToOptical() outputs, most apparent in voxel collider positions. This was due to a bug in WorldToOptical(), where object velocity was accidentally swapped for player velocity.