Closed WrathfulSpatula closed 5 years ago
There was a noticeable difference between shader outputs and CPU WorldToOptical() outputs, most apparent in voxel collider positions. This was due to a bug in WorldToOptical(), where object velocity was accidentally swapped for player velocity.
There was a noticeable difference between shader outputs and CPU WorldToOptical() outputs, most apparent in voxel collider positions. This was due to a bug in WorldToOptical(), where object velocity was accidentally swapped for player velocity.