vm6502q / OpenRelativity

An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
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Collision mechanics, resting on surfaces #2

Closed WrathfulSpatula closed 5 years ago

WrathfulSpatula commented 5 years ago

While some physical accuracy might have to be sacrificed, it would be nice if box colliders could come to rest on flat surfaces in a way that feels intuitive enough for game mechanics.

A couple of tweaks to the rigid body physics enables this behavior: