vm6502q / OpenRelativity

An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
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Mesh collider shader for static objects #37

Closed WrathfulSpatula closed 3 years ago

WrathfulSpatula commented 3 years ago

In the demo scene, the room mesh collider has a non-"isReadable" mesh, likely due to settings like being GameObject static. This prevents the mesh collider shader from transforming the collider geomtry. It should be possible to have static geometry while transforming it with the relativistic mesh collider.

WrathfulSpatula commented 3 years ago

We addressed this a long time ago, but I forgot to close the issue.