vm6502q / OpenRelativity

An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
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Relativity 2D #66

Closed WrathfulSpatula closed 2 years ago

WrathfulSpatula commented 2 years ago

Coopting the PhysX 2D components is more difficult than 3D, particularly due to the unreliability of velocity-setting-based updates, but we can compromise with a "soft constraint" on 3D physics object to stay in their initial X-Y plane. This gives us "2.5D" type depth, anyway, and its sufficient for my personal game development purposes.