Open jaywalker15262 opened 1 year ago
This is due to if u jumped before you got tp'ed by the zepp and because you are at such different Z coords it thinks u have fallen a very long distance when in reality you have not. I think we should have fall damage immunity for a short duration if we got tp'ed a long distance such as if u jumped during warlock summon, took boat, or zepp or tp'ed out of bg or something. To prevent these kinds of bugs.
Or perhaps setting our jump coordinates to whatever it is right now after we've teleported, so we will not take dmg when we land. This must be the best solution.
Jumped while on a zep on its way to stv and died https://imgur.com/a/z791fMz