vmangos / core

Progressive Vanilla Core aimed at all versions from 1.2 to 1.12
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🦂 [Bug] Bloodlord Mandokir #2164

Open Sinn opened 1 year ago

Sinn commented 1 year ago

Gaze implementations is incorrect.

How it works?

How it is supposed to work?

Side effects of implementation:

Proof: Warcraft logs:

https://vanilla.warcraftlogs.com/reports/V2M9LDJckmh3Nq7x#fight=23&type=casts&hostility=1&ability=24314

00:34.345 Cast Threatening GazeThreatening Gaze 2.00 sec Bloodlord Mandokir → Spiritsaway

00:36.628 Spiritsaway Deep Wound Bloodlord Mandokir Tick 82 00:39.629 Spiritsaway Deep Wound Bloodlord Mandokir Tick 82

Deaths 0

And there are plenty like this i looked for druids with hots up and locks with dots up.

gajet5 commented 9 months ago

Hi, I also noticed the strange behavior of this boss. It really looks like the effects already applied are killing the player.

https://github.com/vmangos/core/blob/development/src/scripts/eastern_kingdoms/stranglethorn_vale/zulgurub/boss_mandokir.cpp#L279

there are two points in the check, movement and a change in the threat level. As far as I understand, during the duration of the aura, the boss should not accumulate a threat level from a player with an aura of gaze.