Closed shudza closed 10 months ago
Server crashes when WSG queue pops up (only tested with battlebots)
Server doesn't crash and I can enter WSG with battlebots
Server info: Archlinux Mysql 5.6 Build command: cmake .. -DCMAKE_INSTALL_PREFIX=/mangos/run -DUSE_EXTRACTORS=ON -DUSE_STD_MALLOC=OFF -DDEBUG_SYMBOLS=ON -DUSE_ANTICHEAT=ON
Client Version: 1.12.1
Commit Hash: f450c08f7edaaa8a46d4889656566b4d49d1e0a9 (latest)
OS Client: Arch linux (wine) OS Server: Arch linux
/mangos/src/game/Objects/Object.cpp:2242: Error: Assertion in GetMap failed: m_currMap /mangos/bin/mangosd(_ZN3Map6RemoveI10GameObjectEEvPT_b+0x422) [0x556c7bc6e942] /mangos/bin/mangosd(_ZN3Map28RemoveAllObjectsInRemoveListEv+0xed) [0x556c7bc6235d] /mangos/bin/mangosd(_ZN10MapManager28RemoveAllObjectsInRemoveListEv+0x2a) [0x556c7bc7112a] /mangos/bin/mangosd(_ZN5World6UpdateEj+0x679) [0x556c7baca939] /mangos/bin/mangosd(_ZN13WorldRunnableclEv+0x82) [0x556c7ba37702] /usr/lib/libstdc++.so.6(+0xe1943) [0x7fee4c4e1943] /usr/lib/libc.so.6(+0x8c9eb) [0x7fee4c2aa9eb] /usr/lib/libc.so.6(clone+0x44) [0x7fee4c32e654] Received SIGSEGV terminate called after throwing an instance of 'std::runtime_error' what(): m_currMap /usr/lib/libc.so.6(abort+0x174) [0x7fee4c244555] /usr/lib/libstdc++.so.6(+0x9ca6f) [0x7fee4c49ca6f] /usr/lib/libstdc++.so.6(+0xb011c) [0x7fee4c4b011c] /usr/lib/libstdc++.so.6(+0xb0189) [0x7fee4c4b0189] /usr/lib/libstdc++.so.6(+0xb03ed) [0x7fee4c4b03ed] /mangos/bin/mangosd(+0x2c5981) [0x556c7b9ae981] /mangos/bin/mangosd(_ZN10GameObject15SaveRespawnTimeEv+0x38) [0x556c7bce9548] /mangos/bin/mangosd(_ZN3Map6RemoveI10GameObjectEEvPT_b+0x422) [0x556c7bc6e942] /mangos/bin/mangosd(_ZN3Map28RemoveAllObjectsInRemoveListEv+0xed) [0x556c7bc6235d] /mangos/bin/mangosd(_ZN10MapManager28RemoveAllObjectsInRemoveListEv+0x2a) [0x556c7bc7112a] /mangos/bin/mangosd(_ZN5World6UpdateEj+0x679) [0x556c7baca939] /mangos/bin/mangosd(_ZN13WorldRunnableclEv+0x82) [0x556c7ba37702] /usr/lib/libstdc++.so.6(+0xe1943) [0x7fee4c4e1943] /usr/lib/libc.so.6(+0x8c9eb) [0x7fee4c2aa9eb] /usr/lib/libc.so.6(clone+0x44) [0x7fee4c32e654] terminate called recursively
The crash log you posted does not have anything to do with bots, but I fixed the issue there.
🐛 Bug report
Server crashes when WSG queue pops up (only tested with battlebots)
Expected behavior
Server doesn't crash and I can enter WSG with battlebots
Steps to reproduce
Version & Environment
Server info: Archlinux Mysql 5.6 Build command: cmake .. -DCMAKE_INSTALL_PREFIX=/mangos/run -DUSE_EXTRACTORS=ON -DUSE_STD_MALLOC=OFF -DDEBUG_SYMBOLS=ON -DUSE_ANTICHEAT=ON
Client Version: 1.12.1
Commit Hash:
f450c08f7edaaa8a46d4889656566b4d49d1e0a9 (latest)
OS Client: Arch linux (wine) OS Server: Arch linux
Crashlog