1.In theory, it's only 5 yards away
2.When the team has a priest or other class with high hatred, they will be instantly killed, but Pachivik did not move
3.At the same time, this will result in tanks that have just entered battle being at risk of being killed in 2.4 seconds
🦂 Bug report - Dungeon
Expected behavior
Steps to reproduce
1.In theory, it's only 5 yards away 2.When the team has a priest or other class with high hatred, they will be instantly killed, but Pachivik did not move 3.At the same time, this will result in tanks that have just entered battle being at risk of being killed in 2.4 seconds
Version & Environment
Client Version:
Commit Hash:
OS Client: OS Server:
Crashlog