Open fangshun2004 opened 2 weeks ago
The problem is that in lines 213-220 there is no need to die and respawn
1. if (Creature* pWhitemane = GetCreature(m_uiWhitemaneGUID))
2. if (pWhitemane->IsDead())
3. pWhitemane->Respawn();
4.
5. if (Creature* pMograine = GetCreature(m_uiMograineGUID))
6. {
7. if (pMograine->IsDead())
8. pMograine->Respawn();
🦂 Bug report - Dungeon
The Hunter only needs to kill Mograine, or one of the 2 bosses in Whitemane. Pick up equipment -- Fake Death After leaving the fight, wait for the boss to respawn
Expected behavior
Blizzard servers. When out of battle if Mograine dies and Whitemane is alive, Whitemayne will be reborn with the gates closed. Players cannot fight again outside the gate. If Whitemane dies, Mograine is alive. When out of combat, Mograini will be destroyed. When both survive out of the fight, both bosses respawn
Steps to reproduce
1. 2. 3.
Version & Environment
Client Version: 1.12.1.5875
Commit Hash:
ff2b96d
OS Client: windows10 OS Server:
Crashlog