Vmap extractor extract modelnames from references in adt tiles and gameobjectdisplayinfo.dbc. The referenced modelnames can differ in case sensitivity. Since linux has case sensitive filnames, this will - unlike windows - not be caught by fileexists() and 1100~ duplicate files will be generated.
This PR ensures that each modelname is referenced the same way.
marked as draft because even though - the extracted model files on linux now matches windows. I still need to analyze if it has any impacts on dir_bin and temp_gameobject_models.
🍰 Pullrequest
Vmap extractor extract modelnames from references in adt tiles and gameobjectdisplayinfo.dbc. The referenced modelnames can differ in case sensitivity. Since linux has case sensitive filnames, this will - unlike windows - not be caught by fileexists() and 1100~ duplicate files will be generated.
This PR ensures that each modelname is referenced the same way.
Proof
Issues
How2Test
Todo / Checklist