What steps will reproduce the problem?
1. Create a World
2. Create a Entity and give it a 5 varying Component types
3. Call Entity refresh()
3. Call World loopStart() to refresh everything
3. Get the Entity components with getComponents() method or use a breakpoint to
browse the contents of the EntityManager componentsByType list.
What is the expected output? What do you see instead?
I expect to see 5 components. Instead depending on the ID of the Entity in my
tests with only 1 entity in the World the getComponents() method returned 2
components when it should've returned all 5.
What version of the product are you using? On what operating system?
Latest source from this.
Please provide any additional information below.
I found a work around is to create 50 or so Entities with all my components so
that the componentsByType list has all the component bags initialized.
Original issue reported on code.google.com by captkirk...@gmail.com on 16 Jun 2012 at 6:26
Original issue reported on code.google.com by
captkirk...@gmail.com
on 16 Jun 2012 at 6:26