Hi,
I was reading the packpub book to create game with Godot (by C. Bradfield), and the chapter 2 uses native Tileset and TileMaP I decide to use Tiled for the fun and your importer.
Got an issue about converting name. from how it's done in the book and how Tiled work.
Do you think something like this in the importer can help ? and what do you think about this practice ?
Adding these lines to tiled_map_reader.gd (line 699), after the result.create_tile(gid)
if rel_id in ts.tileproperties:
if 'name' in ts.tiles[rel_id].properties:
var tileset_name = str(ts.tiles[rel_id].properties['name'])
print('Identified Tileset id ' + str(gid) + ' as ' + tileset_name)
result.tile_set_name(gid, tileset_name)
Sorry for not using pull request, got no clone yet.
Hi, I was reading the packpub book to create game with Godot (by C. Bradfield), and the chapter 2 uses native Tileset and TileMaP I decide to use Tiled for the fun and your importer.
Got an issue about converting name. from how it's done in the book and how Tiled work.
Do you think something like this in the importer can help ? and what do you think about this practice ?
Adding these lines to tiled_map_reader.gd (line 699), after the result.create_tile(gid)
Sorry for not using pull request, got no clone yet.