Open ghost opened 6 years ago
You can use a post-import script for that.
TBH I don't know if I'll ever add this. TileMap has a lot of properties and using custom properties for this is quite arbitrary. That applies to other nodes that can be created on import as well (Sprite, StaticBody, etc.)
good idea. forgot about that import script. i just had to re-check and disable all y sort options cause performance was killing me, didn't realize it was enabled on all my ground tilelayers lol
ty. btw, this addon is literally the best one for godot imo. makes map creation sooo much more easier
Plugin version 2.2, 3.1 godot
Issue description i have around 5+ layers, and they all get imported with
cell_y_sort
to true. for example, i don't want this to happen for a ground tilelayer. so i add: https://i.gyazo.com/66591d41186790bbbc959581435fcdbd.pngcell_y_sort
to the tileLayer property as false, but it's not working am not sure