Open fishslips opened 1 month ago
I think it may be be as simple as modifying compilation arguments for the template that we already have. I'd love to add this package, I just didn't want to step on the toes of the current maintainer of the Godot package we currently have, and it's my first time contributing so I just wanna make sure I'm doing things right.
Package name
godot-dotnet
Package homepage
https://github.com/godotengine/godot/releases/tag/4.2.2-stable
Description
Godot is a cross platform 2D and 3D engine. We currently have a stable build package, however, we're lacking a version that supports .NET (C# scripting).
We'd also need to package .NET but I'll create a separate package request for that.
Does the requested package meet the package requirements?
Compiled
Is the requested package released?
Yes