Closed Lim-Dul closed 3 years ago
I've started looking at this now.
getOwnedItem()
and it's siblingsI think there might be a hint in other module updates. Mausritter, Mörk Borg and I believe Knave had similar problems but they fixed them. Oh, let's not forget Electric Bastionland. Also, Cairn (unsurprisingly) has this problem at the moment but the lads and lassies over there have a semi-working version, I believe.
Thanks to reading the update commit from the EB module repo, I have now managed to make the fields visible and editable. Now it's only items and rolls left (and maybe more broken things I don't know about yet)
Alright, item handling seems fixed now! On to the rolls. Work on this issue is done on this branch
just updated to 0.8.8, and the sheets broke again... yay...
False alarm, I was just on the wrong branch. Thought I was going crazy there for a sec, lol.
version 1.2.0, compatible with foundryvtt 8.8.0 is now out :)
Works like a charm. Tested on FoundryVTT 0.8.8 with all modules disabled. Attributes are displayed and can be saved, item workflow works as expected.
Observed Behavior After creating a new Actor in FVTT 0.8.6, any values entered on the character sheet, including in items, fail to save and all fields get reset. Also the section for base attributes is not displayed altogether.
Expected Behavior After creating a new Actor in FVTT 0.8.6, any values entered on the character sheet are properly saved and the base attribute section is displayed.
Steps to Reproduce