Open fenollp opened 7 years ago
If shaders can be used to fill a texture then things such as https://github.com/rikusalminen/triangles/blob/613a27d047f0caba934173448260b932e33b0924/shaders/icosphere/icosphere.glslv could be used as well.
Also: https://github.com/voidstarHQ/voidstar/blob/b5182cc3758bae1ef1b718e5df37f68a40c24b12/pi.glsl
The time it takes to transmit data to GPU is non negligible.
Right now what we do is
Instead we could
This would make the host code much simpler. Thus porting to Web or Android would be much simpler.
*The tricky part is that to do something like
Algo3DCubeFrebet
with shaders, one needs to somehow:@icehess Ideas?