Open ftilde opened 3 weeks ago
Boundingboxrenderer has to report that it is using transparency when the legend is displayed. Then it also has to render into OIT buffers. Possible solution: The text has to be rendered into a texture before.
Boundingboxrenderer has to report that it is using transparency when the legend is displayed. Then it also has to render into OIT buffers. Possible solution: The text has to be rendered into a texture before.