Open sleistikow opened 3 weeks ago
It seems as if the auto-recompilation on save is only implemented for some processors such as SingleVolumeRayCaster
but not for GeometryRenderer
, GeometryProcessor
and possibly others. The invalidation of the respective shader properties is to be handled by the processors themselves and some of them just don't handle it. I've enabled it for GeometryRenderer
but for all processors where the feature is missing pressing F5 is still required.
Using the rendering-geometry workspace, by opening the opaque ShaderProperty and changing any of the shader stages (e.g. by returning red fragments from the fragment shader stage
outputFragment(vec4(1,0,0,1));
) then saving the shader by pressing the save button with the disk icon doesn't trigger a recompilation of the shader.The expected result would be that the shader is recompiled each time the user presses the save button in the ShaderProperty window.