Create an <Env> and <Body> which are combined with logical OR to give <Data>.
<Body> is nested within an <Env> by shifting its <BodyCoordinates>.
Then it is trivial to generalize the specific methods I implemented in dev-growth for env.reset, body.reset, body.remove.
Of course multiple contiguous geometries, separated by zeroes, can still exist within <Body>. Or the multi-body matrices could be supplanted by a mechanism that draws single body .vxd files out of a directory and combines them in a swarm within an <Env>.
Multiple <Env> would be useful. They should be stored in a single .vxa if they are not coevolved.
Create an
<Env>
and<Body>
which are combined with logical OR to give<Data>
.<Body>
is nested within an<Env>
by shifting its<BodyCoordinates>
.Then it is trivial to generalize the specific methods I implemented in dev-growth for
env.reset
,body.reset
,body.remove
.Of course multiple contiguous geometries, separated by zeroes, can still exist within
<Body>
. Or the multi-body matrices could be supplanted by a mechanism that draws single body.vxd
files out of a directory and combines them in a swarm within an<Env>
.Multiple
<Env>
would be useful. They should be stored in a single.vxa
if they are not coevolved.