voxeet / comms-sdk-unity

Dolby.io Virtual World plugin for Unity.
https://api-references.dolby.io/comms-sdk-dotnet/documentation/unity/getting-started/installation.html
MIT License
16 stars 3 forks source link

Node for viewing log output in Unity Editor #53

Open GaryMakinMe opened 1 year ago

GaryMakinMe commented 1 year ago

As an alternative to checking the Unity text file Editor.log, create a visual programming node that can take the logging from the plug-in and forward it to the Unity Editor, using Debug.Log.

The node should including controls for filtering the forwarded messages. Filtering should be available on the log level (error, warning, etc) and also on a string in the message (e.g. participant would include all messages that contained that string).

Update: C++ SDK 2.6 introduces a logging callback. This node should hook into that system.