Safely (re)spawn the player at a suitable location. Currently, voxel-player/engine lets you specify initial coordinates directly. But with a random seed, an appropriate coordinate is not always known beforehand (wouldn't want to spawn inside a mountain, too high in the sky, on a dangerous obstacle, etc.).
Similar algorithm could be used for respawning the player after death (possibly with a random offset).
Safely (re)spawn the player at a suitable location. Currently, voxel-player/engine lets you specify initial coordinates directly. But with a random seed, an appropriate coordinate is not always known beforehand (wouldn't want to spawn inside a mountain, too high in the sky, on a dangerous obstacle, etc.).
Similar algorithm could be used for respawning the player after death (possibly with a random offset).