the main focus has been making voxel-engine fast, but not much work has been done to find out settings configurations that work well on mobile.
in voxel-engine you can pass some options that help with rendering:
chunkDistance: this controls how much of a radius around the player to draw at a given time, e.g. setting it at 1 draws 1 chunk in each direction. the lower this is the faster the game will run but the less of the world you'll be able to see
materialFlatColor: if set to true the game will use flat colored materials instead of textured materials which should render faster
for mobile controls there have been a few experimental modules written:
https://github.com/DamonOehlman/voxel-touch-hello-world https://github.com/DamonOehlman/voxel-touchy https://github.com/maxogden/fps-touch-controls voxel-touchcontrols on npm
the main focus has been making voxel-engine fast, but not much work has been done to find out settings configurations that work well on mobile.
in voxel-engine you can pass some options that help with rendering:
chunkDistance
: this controls how much of a radius around the player to draw at a given time, e.g. setting it at 1 draws 1 chunk in each direction. the lower this is the faster the game will run but the less of the world you'll be able to seematerialFlatColor
: if set to true the game will use flat colored materials instead of textured materials which should render faster