Open tgiachi opened 10 years ago
+1. The main issue I ran into with the voxel plugins I've authored was peer dependencies. I think if we can move towards #4 we can avoid them and prevent this same situation in the future. Basically avoid passing an instance of another module, if it can be avoided.
Is possible to port all plugin (voxel-sky, voxel-terrain, ecc...) on the same engine version? Is a madness do develop :( Thank you very much for you support!