@z3t0 started documenting voxel.js on http://voxeljs-documentation.readthedocs.org/, a good start but for this guide it could show how analogous functionality in the familiar world of Minecraft with Bukkit/Sponge/Forge maps to voxel.js, target audience Minecraft mod/plugin developers. For example, tileentity (TE) corresponds to blockdata (BD). Also I was thinking of using GitHub, either the wiki or in a markdown file in a repository, to make it easier to find (centralized location, most everything related to voxel.js is on GitHub and/or NPM).
@z3t0 started documenting voxel.js on http://voxeljs-documentation.readthedocs.org/, a good start but for this guide it could show how analogous functionality in the familiar world of Minecraft with Bukkit/Sponge/Forge maps to voxel.js, target audience Minecraft mod/plugin developers. For example, tileentity (TE) corresponds to blockdata (BD). Also I was thinking of using GitHub, either the wiki or in a markdown file in a repository, to make it easier to find (centralized location, most everything related to voxel.js is on GitHub and/or NPM).