Open deathcap opened 8 years ago
Should support translating from the internal chat string names to human-readable descriptions, instead of:
voxel-clientmc connecting... Spawn position: {"x":0,"y":0,"z":0} Spawn position: {"x":-8,"y":64,"z":-196} <webuser-4> test [Server: commands.op.successwebuser-4commands.op.success] [Server: commands.time.set18001commands.time.set] [Server: commands.give.success[Dirt] 1 webuser-4commands.give.success] death.attack.outOfWorldwebuser-4death.attack.outOfWorld [Server: commands.kill.successfulwebuser-4commands.kill.successful] Spawn position: {"x":-8,"y":64,"z":-196} Spawn position: {"x":-8,"y":64,"z":-196}
something like "webuser-4 died by falling out of this world" (versus death.attack.outOfWorldwebuser-4death.attack.outOfWorld). There might already be some translation modules to help with this.
https://github.com/PrismarineJS/mineflayer/issues/175 Chat modularization
Language files: https://github.com/PrismarineJS/node-minecraft-data/issues/6 https://github.com/SpockBotMC/python-minecraft-data/issues/8 https://github.com/PrismarineJS/minecraft-data/issues/17
Should support translating from the internal chat string names to human-readable descriptions, instead of:
something like "webuser-4 died by falling out of this world" (versus death.attack.outOfWorldwebuser-4death.attack.outOfWorld). There might already be some translation modules to help with this.