voxel / voxel-land

a terrain generator with grass, dirt, stone, and trees (addon for voxel-engine)
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Alternate ore distribution algorithms (veins?) #11

Open deathcap opened 10 years ago

deathcap commented 10 years ago

Currently ore nodes are generated by a random walk, but there are more interesting techniques.

Some nice ideas pictured here: http://m.imgur.com/gallery/V8VOP and http://dev.bukkit.org/bukkit-plugins/oreveins/