voxel-clientmc gets its chunks server-side, so it doesn't need the client-side chunk generation of voxel-land. But it does need the terrain blocks. So it registers its own blocks - duplicating part of voxel-land. Maybe could move this common "terrain block" code out of voxel-land/voxel-clientmc into a separate plugin, voxel-terrain-blocks or such. Or to more specific plugins.
voxel-land generates chunks, but it also registers blocks:
voxel-clientmc gets its chunks server-side, so it doesn't need the client-side chunk generation of voxel-land. But it does need the terrain blocks. So it registers its own blocks - duplicating part of voxel-land. Maybe could move this common "terrain block" code out of voxel-land/voxel-clientmc into a separate plugin, voxel-terrain-blocks or such. Or to more specific plugins.