voxel51 / fiftyone

The open-source tool for building high-quality datasets and computer vision models
https://fiftyone.ai
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3D export fixes and tests #4368

Closed swheaton closed 2 months ago

swheaton commented 2 months ago

Checkpointing my work in case I don't get to finish it.

  1. added tests for at least 4 different configurations of fo3d data layout + relative vs. absolute + flatten vs. rel_dir.
  2. Fixed a few bugs caught by tests
    • .mtl file in ObjMesh wasn't getting rewritten (it was only checking first asset path for each node)
    • use input to output asset path map to determine when we need to rewrite asset path in the fo3d file. fixes the case when flattening (no rel_dir) causes a file to be renamed from, say, pcd.pcd to pcd-2.pcd

The tests are absolutely horrendous on the eyes, I'm so sorry!! They could be refactored to something nicer but didn't have time right now.

What I would like to do if I have time:

Summary by CodeRabbit

coderabbitai[bot] commented 2 months ago

Walkthrough

The recent updates focus on enhancing asset path management within the Scene3D class and the data exporters of a software library. A new method, update_asset_paths, centralizes the process of updating paths based on a mapping dictionary. This method is now utilized in the data exporters to streamline path updates. Additionally, new unit tests ensure the functionality behaves as expected across various scenarios.

Changes

File Path Change Summary
.../core/threed/scene_3d.py Added update_asset_paths method to Scene3D class for updating asset paths.
.../utils/data/exporters.py Enhanced asset path handling using the new update_asset_paths from Scene3D.
.../unittests/.../import_export_tests.py New test class ThreeDMediaTests with methods to test asset path updates in various scenarios.

🐰✨ In the code where paths intertwine,
A rabbit hops with updates fine.
Paths now clear where once were knots,
Through tests and maps, it plots its spots.
Celebrate the code, fresh and new,
Hop along, there's more to view!
🌟🐇


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swheaton commented 2 months ago

make a batch media exporter that does this in bulk instead of one at a time. Then re-use that for fos.upload_media() and download_media() in Teams so we don't have the same fragile code implemented twice. With the side benefit that export should be faster.

Ok I am seeing that this exists, sort of, in Teams when a cloud path is involved. I am unable to take this refactor on right now so perhaps I'll have to leave it alone for now.

swheaton commented 2 months ago

@coderabbitai review

coderabbitai[bot] commented 2 months ago
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